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The Spooky-Cute Puzzler Functions as the Excellent Alternative to Spooky Scares

Not every autumn fright journey needs to scare players. From well-known tales for example Scooby-Doo to endearing shows like Over the Garden Wall, numerous spooky-season staples offer entertainment without needing causing fear. Additionally, a expanding collection of spooky-cute titles including spooky themes, but not the keep-you-awake degree of horror. Gloomy Eyes arrived in the fall, and stands as an outstanding cozy alternative to the intensely frightening games of 2025.

The game visual
Screenshot: ARTE France, Production Team, 3DAR, Game Company

A Distinctive Self-Coop Journey

Described as a “self-coop” puzzle game, Gloomy Eyes unites a undead youth called Gloomy and a human girl called Nena as they embark on an adventure to bring the sun back to their gloomy environment. Their appearance resembles collectible figures combined with the puppets from a stop-motion animation. The light-complected and heavy-lidded aesthetic draws inspiration from the appearance of Tim Burton’s films, and the narrative is a classic family-friendly tale. The pair builds an unbreakable bond over the course of the game’s multiple stages as Nena strives to show to her priest uncle that, look, perhaps zombies aren’t half bad.

Original Gameplay Systems

This unique term comes about from the game’s world-based challenges. When Gloomy and Nena meet, you’ll swap between the newfound friends to overcome obstacles and move forward through the stages. Since he's not alive, Gloomy can’t walk through the light of a lamppost, while Nena can be captured by idle zombies unless a beam is focused on them.

They have to work in tandem — well, players control them in tandem — to advance through areas. Nena could adjust or temporarily shut off lights to open routes for Gloomy, while the thoughtful character will employ his undead power to shift around items in the environment, revealing paths for Nena.

This adventure gameplay
Screenshot: Creators, Studio, Art Team, Be Revolution/Untold Tales

Engaging Level Design

The puzzles evoke memories a little of The Gardens Between, in the fashion the areas are suspended, miniature constructions that the perspective rotates in coordination with your protagonists. Gloomy Eyes’ worlds are quite fun, taking the companions around a amusement park and through a ghostly building, among other locales. There’s a “diorama view” option that allows you to zoom out and turn the areas, both for appreciate the artwork and search for paths that may not have been clear.

Minor Hiccups and Complete Adventure

Here lies one of the sole difficulties with Gloomy Eyes. Comparable to other releases with a fixed perspective, sometimes it's unclear where the heroes are able to move. Players might have to simply collide with a few random items to figure out which ones are interactive, as it’s not always intuitive.

However, those small speedbumps don’t get in the way of a spooky-cute good time. Gloomy Eyes has a compact length, with about several hours worth of puzzles. Later levels combine subtle sneaking and action elements with the puzzle solving, as Gloomy Eyes progresses to a rewarding — and somewhat surprising — conclusion.

Release and Summary

Players shying away from the frights of fear-inducing titles should definitely try Gloomy Eyes. It’s available on Nintendo platform, Sony system, computer, and Xbox Series X, and is currently on sale for a quarter off on game marketplaces.

The spooky-cute adventure is out now on various systems and delivers a delightful alternative for players in search of autumn enjoyment without the intense scares.

Written by

Austin Webster

A tech enthusiast and digital strategist with over a decade of experience in emerging technologies and online content creation.

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